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Old Jul 02, 2006, 05:47 PM // 17:47   #1
Frost Gate Guardian
 
Rid Dic K's Avatar
 
Join Date: Oct 2005
Location: Oklahoma
Guild: *{HO}* Heavy Ordinance
Profession: W/Mo
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Default My Personal Blood Spiker

Blood Magic: 12 + 3 + 1
Death Magic: 12 + 3
Soul Reaping: 3 + 1

Touch of Agony
Wallow's Bite
Dark Pact
Blood Renewal
Life Siphon (Team) Strip Enchantment (Halls)
Grenth's Balance
Dark Aura
Resurrection Signet


I put these together, and I love the effect I get from it. You can do over 300 dmg in under 3 seconds.

For Armor, I would use just scar patterns.

Here below is the way I have it setup for halls.

Necromancer (4 necros)

Blood Magic: 12 + 3 + 1
Death Magic: 12 + 3
Soul Reaping: 3 + 1

Touch of Agony
Wallow's Bite
Dark Pact
Blood Renewal
Life Siphon (Team) Strip Enchantment (Halls)
Grenth's Balance
Dark Aura
Resurrection Signet


Mo/W - (Monk 1 & 2)

Healing Prayers: 12 + 3
Smiting Prayers: 12 + 3 + 1
Tactics: 3

Bonetti's Defense
Symbol of Wrath
Balthazar's Aura
Heal Party
Healing Seed
Heal Other
Healing Hands
Resurrection Signet


Mo/W - (Monk 3 & 4)

Protection Prayers: 12 + 3
Smiting Prayers: 12 + 3 + 1
Tactics: 3

Bonetti's Defense
Symbol of Wrath
Balthazar's Aura
Aegis
Protective Spirit
Guardian
Shield of Regeneration
Resurrection Signet


N/Mo Markus Raknar(1)
Mo/W Markus Ragnos(2) - Healing
N/Mo Markus Raknar(3)
Mo/W Markus Ragnos(4) - Protection
N/Mo Markus Raknar(5)
Mo/W Markus Ragnos(6) - Healing
N/Mo Markus Raknar(7)
Mo/W Markus Ragnos(8) - Protection


Have fun, and Thanks. The build was created and submited by me.
Rid Dic K is offline   Reply With Quote
Old Jul 05, 2006, 12:43 AM // 00:43   #2
Wilds Pathfinder
 
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
Default

Your necros need to be in touch range to be useful. Thats the small problem, however the glaring oversight that they have no speed buffs maybe be a tad annoying, since you're a warrior, you know what it is like to play against anybody who kites, and believe me, vs smite, they will.

Second, I notice that your monks have *absolutely* no energy management whatsoever, bonetti's will not be touched or even activated, if they are, they won't be hitting your monks with physical attacks.
In actual fact your necros don't have energy management either.

Fix those 2 oversights and maybe you can have a build, but atm, I don't think it will work.
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Old Jul 05, 2006, 01:17 PM // 13:17   #3
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

Yes energy management can be a problem for your team. Balthazar's may give you adrenaline and energy on most damage, but not against all.

Also, I see no protection from Hexes nor Conditions.

Touch Rangers will have some fun against you.
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